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Doggo Detective - Week 6-7

The Cameraman himself was next, so I created a script for him that utilized a NavMeshAgent component. He would wait until the player’s standing on a crate, inside ‘The Zone™’ and has barked to call him over. From there, he’d play an animation and take the picture. All of that worked fine, up until the animation, which for some reason made his body unnaturally stretch into something out of a horror movie… so that was an issue. I tried adding an ‘Exorcist’ script that would try and move the limbs down to normal proportions, but apparently that wasn’t the problem… and somehow, no-one asked why I had a script named ‘Exorcist’ in this happy wholesome doggo game.

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